Click = more resistant (toward Immune) · Shift+click = more weak (toward V.Weak) · Double-click to reset a type ·
Highest resistance always wins — any resistance overrides any weakness to the same damage type.
Resistance levels: S.Res = −25% · Res = −50% · V.Res = −75% · Immune = −100% | Weakness levels: S.Weak = +25% · Weak = +50% · V.Weak = +100%
Resistance levels: S.Res = −25% · Res = −50% · V.Res = −75% · Immune = −100% | Weakness levels: S.Weak = +25% · Weak = +50% · V.Weak = +100%
Safe (<15% HP)
Moderate (15–35%)
Danger (35–60%)
Critical (60–90%)
Lethal (>90%)
⚠ = block failed (stagger exceeded)
— = no ★ variant / tower shield (no parry)
+DoT = status effect prevented by successful block
Damage shown is max possible (actual = 75–100%)